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We are proud to announce that we are going to release several free playable demos during the following months. You already saw some pieces of our Narrative Universe, but it’s just the beginning.
We collaborated with several local schools to activate a full course over three years to develop a real VR game that fits in our Narrative Universe. We are going to show you the first tech demos created by our pupils, the GoMangians. Here’s what they’ve already created:
Kaos – A GoManga Original Game, developed by 3E – Liceo Scientifico “A. Gallotta”: a VR shooting game set in 2035, two years after the facts happened in Narcissic Pulse. You are going to impersonate Adam “Golden” Smith, a man who has been turned into a machine and forgot everything about his past. His only will is to escape the structure he is imprisoned in, no matter if it will need a severe lack of diplomacy.
Exsense – A GoManga Original Game, developed by 3F – Liceo Scientifico “A. Gallotta”: a VR tactical shooting game set in the same year of Kaos. An ex employed from the GoManga Technologies, Co. continues his research and creates several pills that can amplify human senses and a Russian veteran wants to use them in military field. Isaac, our main character, has to use his pills in order to escape from the spies. What would go wrong?
Brodstock Fall – A GoManga Original Game, developed by 3A – Istituto di Istruzione Superiore “E. Mattei – Fortunato”: a VR puzzle game set in Brodstock during the fall, 40 years before Not Another Platform Game. Alex, the protagonist, has to stop Celeron before it could take over the city. Will his past interfere while stopping Celeron?
Go on GoMangians, we are very proud of you! Your creativity is our fuel!
Yesterday we shared on our socials the announce trailer of Narcissic Pulse, our new VR game. The trailer show some of the gameplay elements and also some pieces of the story: a mysterious school shooter who refers to himself as The Narcissisttook the whole New San Francisco High School hostage and forced several students to solve some puzzles and even kill each other. The player is gonna be the detective who tries to discover the identity of the Narcissist thanks to an Artificial Intelligence. The AI analyzes the evidence and provides an accurate VR simulation in order to live one of the hostages’ memories.
Why the Narcissist started his war against society?
It’s the year 2033. Several years ago, the USA annexed Canada, Greenland and some european countries which are not part of the European Union (now a federal state): Iceland, Britain and Norway. USA changed their name into North Atlantic Confederacy, becoming a libertarian confederacy and totally mutating the lifestyle in the annexed territories. The Narcissist’s school shooting is the synthesis of the libertarian society he live in: he wants to demostrate that people have become nothing but animals, killing each other to save their lives.
What happened to Not Another Platform Game?
Don’t worry, we are still working on it. Narcissic Pulse is setted in the same narrative universe: while in the District of Island, the Narcissist starts his war against humanity, in the District of Brodstock, Greenland, the Brodstock Institute of Technology is starting experimentation on Artificial Intelligence. Narcissic Pulse is a sort of prequel of Not Another Platform Game, which we are going to share some news about soon.
Born in Romagna, I live in Piedmont since I was small and I study sculpture at the Brera Arts Accademy in Milan.
Although I love sculpting in 3D, I’m the team’s Concept Artist: my role is to design and draw envirorments, characters and whatnot, so that they will be modeled in 3D. I love to see my ideas take shape slowly, until they become real masterpieces. I’ve collaborated to the concepting of the Insane Decay of Mind: The Labyrinth Anniversary Update and Not Another Platform Game.
I always run and I always have so many things to do because of my desire of experimentation and fortunately I’m always able to do everything!
It is thanks to this constant desire of discovery that I met the GoManga’s team: it all started like a game, who would have thought that I would become a key person of the team?
I hope you too will be excited with our new work as I am!
Flaminia, 29 winters. I live and work in Rome as a 3D generalist and in the daily life I alternate my job with the the passion for comics and illustration. I’ve graduated to the IUDAV, the University of Videogames and Animation and I’ve worked on Insane Decay of Mind: The Sound of Silence as a character artist.
I met the guys from GoManga Interactive and their works on the web and they convinced me with their willfulness and skills; we started collaborating in remote and thanks to their talent it worked great: it’s a pleasure to be part of the team!
We are currently working on something great and I’m sure that you’ll like our last effort!
I have been the modeler behind every GoManga Interactive game for more than three years: every robot you see in NAPG has been modeled by me. I’m also the one who has designed the new website of the team, and it took a long, long time because I’m a perfectionist and every detail should be impeccable. I like alternating 3D modeling to the piano: I love playing both classical music and modern music, alternating Chopin‘s pleasant notes to the evocative ones by Richard Wright by Pink Floyd. I really enjoyed the Half Life series and I’m pushing the game designers to make our games more similar to these modern masterpieces of art in the style meaning.
I’ve something to show you about my last work, but I’m waiting for everyone to introduce themselves before revealing what it is. Keep in touch!
My name’s Giovanni, I’m 19 years old and I have been part of the team since a year after its foundation. I’ve always loved to see the video games as a way to live an adventure, and I’ve been dreaming for years to make one. I am the main level designer of IDM:TSS and I have created much of the environment of the desolated city of Brodstock in NAPG. I love RPGs and I love the way they involve the player in their envirorment: it’s like a living vitual world just built to make you feel you’re inside it.
When I don’t design video games, I like to lose myself in the immense world of Arda described by Tolkien and relate to (dis)adventures of Middle-Earth main characters. I really enjoyed the cinematographic version of The Lord of the Rings and I’m very excited for the new game from the Middle-Earth series: The Shadow of War. I’m a geek in maths and I’ve graduated to the Liceo Gallotta High School and now I’m studing physics: hard subject for strong men!
In the next few weeks I’ll finally have a chance to show you what I’ve done with the team!
Let’s go on introducing the GoManga Interactive’s team members!
This time it’s my turn: my name is Francesco Carbone, class ’98 and I’m part of the team since its foundation. I consider myself as an eclectic person: I live in the countryside and I love direct contact with nature and my animals, in the same way I like to code and design videogames. One year ago I’ve graduated last year at the Liceo Gallotta High School, Eboli, Italy and I started being part of the team sice it was founded. I’ve always wanted to know how games are made and that’s why I started programming: I’m the level designer behind Not Another Platform Game and also the programmer of several features of other games (take a look of this article for further information about what I did with the team).
When I don’t design the gameplay of our new videogames, I like to relax playing the timeless classic rock hits on my Epiphone SG: I love playing the notes written by the Eagles, Jimi Hendrix or the Pink Floyd and sometimes I play some songs with the whole team!
I know, we haven’t been keeping you up to date during these months, but this doesn’t mean that we are not working hard on our games, indeed we’re ready to tell you some hot news!
In the meantime we put the last things in place, we decided to show you who works behind the robot icon that identifies us since our birth in 2014. I start introducing myself: name’s Francesco Pio, I’m 19 and I’m the game designer and the programmer of NAPG and IDM:TSS as well as the responsible of the aseptic communication we’ve had so far on our Facebook page (maybe the term guilty is more accurate).
I’ve graduated last year at the Liceo Gallotta High School, Eboli, Italy, and I’m one of the founders of the GoManga Interactive team: I love videogames and I’ve always wanted to make one with my own hands, so, almost three years ago, with some of the most clever students of my school I started this adventure. After two years of hard work, we relased our first game, Insane Decay of Mind: The Labyrinth and I’m currently working on several project; I’m also the developer of GoManga’s Free Technical IDE, GoManga MathStudio. Over the last few months I’ve twitched Twin Peaks to the game design so I can delight you with something new, which we’re going to show you very soon! So start to keep an eye on our page, because we will have a lot to tell you in the coming days!
Insane Decay of Mind: The Labyrinth is a horror arcade videogame whose protagonist is Katherine, a mysterious girl who wanders through the corridors of her own mind, desperately seeking for a way out.
But this is trickier than you might think: she has to face the Shadows, dark figures which will not let her pass so easily. Will Katherine get through this?
We are proud to announce some improvements that you will be able to appreciate in the Anniversary Update, ready to be released on this very special occasion. But let’s find out what this new update offers.
The final glitches that still affected the game will be fixed. The Shadows’ AI will be refined and it will be more likely to find Katherine in the random generated Labyrinth; Shadows’ presence in the bigger maps has been enhanced, too. Finally, new elements have been added to the game: for example, in order to make the Labyrinth more lively and enjoyable than ever, we are adding several random trigged events.
So what comes next? Maybe a room-scale adaptation of the game?
Moreover, in the last month we worked on a little new project, too. Its name is GoManga MathStudio and it is a powerful Mathemathical IDE developed in C# that will allow you to write your complex maths application in a very simple way. In fact, MathStudio provides a very simple syntax for its commands making technical software development easier than ever. Also, it includes a parser which is able to solve coplex mathematichal expressions and it offers several built-in tools for mathematical analysis. MathStudio beta is now available for free and all you need is downloading it!
Isn’t it enough for you? MathStudio allows you to write your own commands and extentions for the editor! You can do this implementing the MathStudio.Core.Plugin interface in your code. Under the main directory of MathStudio (C:\GoManga\MathStudio\Samples\Plugins), you can also find two examples of implementation. The first one, written in C#, is a plugin that allows you to use the sumf command; the second one, written in VisualBasic, is a UI implementation of the maths parser for the editor. Take a look of the API Documentation for more details. Please note that, according to End-User License Agreement provided with the MathStudio installer wizard, you are not allowed to redistribute MathStudio binaries and executables, even if you are using them for your plugin. The MathStudio DLLs are not required to be put in the Plugins directory.
Are you ready to start coding?
First of all you need to download and install the MathStudio executables. Then, start the MathStudio Editor and write the code below:
outputHello World! pause
This code is the so famous Hello World script written in the MathStudio Language. You can execute it by simply pressing the F5 button.
Cool, isn’t it? Take a look to the quick reference to see how to code in the MathStudio Language. In the C:\GoManga\MathStudio\Samples directory, you can find several examples of code and we will provide new ones on this Devlog.
We can’t wait to see what you make with this powerful editor: feel free to send your code at email@example.com.