Marina Cefola – Behind the scenes

Marina, 20 (wasted) years.

Born in Romagna, I live in Piedmont since I was small and I study sculpture at the Brera Arts Accademy in Milan.
Although I love sculpting in 3D, I’m the team’s Concept Artist: my role is to design and draw envirorments, characters and whatnot, so that they will be modeled in 3D. I love to see my ideas take shape slowly, until they become real masterpieces. I’ve collaborated to the concepting of the Insane Decay of Mind: The Labyrinth Anniversary Update and Not Another Platform Game.
I always run and I always have so many things to do because of my desire of experimentation and fortunately I’m always able to do everything!
It is thanks to this constant desire of discovery that I met the GoManga’s team: it all started like a game, who would have thought that I would become a key person of the team?

I hope you too will be excited with our new work as I am!

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Francesco Carbone – Behind the scenes

Let’s go on introducing the GoManga Interactive’s team members!

This time it’s my turn: my name is Francesco Carbone, class ’98 and I’m part of the team since its foundation. I consider myself as an eclectic person: I live in the countryside and I love direct contact with nature and my animals, in the same way I like to code and design videogames. One year ago I’ve graduated last year at the Liceo Gallotta High School, Eboli, Italy and I started being part of the team sice it was founded. I’ve always wanted to know how games are made and that’s why I started programming: I’m the level designer behind Not Another Platform Game and also the programmer of several features of other games (take a look of this article for further information about what I did with the team).

When I don’t design the gameplay of our new videogames, I like to relax playing the timeless classic rock hits on my Epiphone SG: I love playing the notes written by the Eagles, Jimi Hendrix or the Pink Floyd and sometimes I play some songs with the whole team!

I hope you’ll like my last effort!

fc

Francesco Pio Squillante – Behind the scenes

I know, we haven’t been keeping you up to date during these months, but this doesn’t mean that we are not working hard on our games, indeed we’re ready to tell you some hot news!
In the meantime we put the last things in place, we decided to show you who works behind the robot icon that identifies us since our birth in 2014. I start introducing myself: name’s Francesco Pio, I’m 19 and I’m the game designer and the programmer of NAPG and IDM:TSS as well as the responsible of the aseptic communication we’ve had so far on our Facebook page (maybe the term guilty is more accurate).

I’ve graduated last year at the Liceo Gallotta High School, Eboli, Italy, and I’m one of the founders of the GoManga Interactive team: I love videogames and I’ve always wanted to make one with my own hands, so, almost three years ago, with some of the most clever students of my school I started this adventure. After two years of hard work, we relased our first game, Insane Decay of Mind: The Labyrinth and I’m currently working on several project; I’m also the developer of GoManga’s Free Technical IDE, GoManga MathStudio. Over the last few months I’ve twitched Twin Peaks to the game design so I can delight you with something new, which we’re going to show you very soon!
So start to keep an eye on our page, because we will have a lot to tell you in the coming days!

fps