The physics of the revolution

Have you ever questioned about the physics behind your favourite videogames? Let’s take a look at what happens behind the map in Not Another Platform Game. Building a realistic world is the main key to make a good game. But how? There are many ways to do that...

MathStudio beta is available

We are proud to announce that, after several months of news blackout on Social Networks and Devlog, we are back to share our news with you. We’re hard working on both Insane Decay of Mind: The Sound of Silence and Not Another Platform Game. Moreover, in the last...